The second campaign chapter introduces fire defenders that make safe ground harder to find. Scorched is the first stage. A suitable demon can ignite a scorched hero or patch of floor. Burning deals more damage over time, and burning ground can hit you again while you remain in it.
How They Fight
Scorched ground The Fire Imp's fireball leaves a scorched patch where it lands.
Ignition The Horned Demon ignites nearby scorched ground.
Burning ground The ignited patch deals repeated damage while a hero stays inside it.
On a raid. Leave scorched ground before it ignites. When you move away from a demon, check that your exit is clear of lingering fire.
In your dungeon. Place a Fire Imp where it can hit heroes crossing a doorway. Keep a Horned Demon close to that landing area so it can ignite the patches.
Monsters
Fire Imp
Common · Fire · 8 capacity · First seen in 2-1 · Blueprint from 2-1
A ranged defender whose fireballs leave scorched ground on impact. When you dodge the projectile, keep track of where it lands so you can avoid the patch on your way back.
Hellhound
Elite · Fire · 24 capacity · First seen in 2-3 · Blueprint from 2-3
Its bites hit harder against scorched or burning heroes. Its breath scorches ground and ignites prepared patches. When it lines up the breath, move sideways out of its path.
Horned Demon
Elite · Fire · 28 capacity · First seen in 2-5 · Blueprint from 2-5
Scorches heroes with its strikes and can ignite an already scorched target. Its special attack ignites nearby scorched patches or lays down new ones. Give the prepared ground around it a wide berth.
Shadow Demon
Elite · Fire · 24 capacity · First seen in 2-7 · Blueprint from 2-7
Lays several scorched patches around itself. Nearby fire zones shorten its cooldowns, and it hits harder against scorched or burning heroes. Back away from those patches to give yourself space between attacks.
Laser Heart
Boss · Fire · 50 capacity · First seen in 2-10 · Blueprint from 2-10
The second chapter's boss combines wide melee slashes with a sustained targeting beam. When it rises to aim the beam, keep moving and leave yourself enough clear floor for its follow-up.