Dear Players,
Another update, V0.8.10, adds a few bug fixes and some new features that you've been requesting for a long time.
Castle Editor: Show/Hide Walls
When creating castles, you can now hide the walls, making it easier to place units.
Real Inventory Comparison
The equipment comparison has been completely revamped. It now incorporates the calculated values of all equipment, including active talents. The new indicators are displayed in three levels: slight, medium, and significant change.
Result Display Added Current Inventory Status
Due to numerous requests, we've also added a display so players can immediately see how much inventory space they have left after completing a castle. This helps you decide when to return to the blacksmith to empty your inventory.
Planning Future Units
As already mentioned on Discord, we are currently working on the new monsters. We plan to group the monsters into families, each with its own distinct combat behavior, core mechanics, and synergies.
Skeleton/Cold
- Formation
- Focused Fire
- Slow
Fire/Demon
- Burning (Damage over Time)
- Pressure Zones
- Escalation
Lightning
- Marker
- Chain Effects
- Instant Damage
Beast/Physical
- Hunt
- Pack Bonus
- Aggression
Furthermore, I would like to define real lines of sight for monsters, so that scouts and heralds can also find a place in the concept as new units.
We hope you enjoy the new update,
Oliver