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Tormentis
Dev-Log 30, new dungeon editor working
29 January 2022


I am really happy to present the revised dungeon editor in a fully working state. This video is a bit longer that you all get a better feeling how dungeon building will be in Tormentis.


I fixed all known problems with room snapping, room overlapping and height positioning of dungeon elements. Dungeon drafts can be saved and validated already (played to be activated).


Current plan for next week: adding UI animations and SFX to the hero menu (stats, traits, inventory) and work on the main menu.


If you have any suggestions and ideas regarding the editor, please let us know!


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