Dev-Log 28, working on the new dungeon editor - revised object placement and capacity system 15 January 2022
Hi all, it's Saturday again and I've again some great progress I'd like to share.
Lots of things happend during the last week. The object placement system has been completely revised showing the area an object (monster, trap, furnishing) needs.
Objects are now connected to rooms their rooms placed on. When moving a room all objects on top will move as well.
The room and dungeon capacity system has been implemented. Monsters and traps will have capacity points describing their danger. There will be a maximum capacity on the dungeon and each room to prevent a massive accumulation of monsters and traps within a small area.
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