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Tormentis
Dev-Log 27, revised dungeon map editor after tester feedback round
08 January 2022



It's DevLog Saturday again and this is already my 27th post. 


After the first tester feedback the map editor needs a redesign to allow easy handling. I've developed a new camera system that provides a perspective and a from-above view and supports 4 step rotation including zoom. 


The selection has been completely redesigned so that all dungeon components can be changed in the same view without switching between rooms, monsters, traps and furnishings. In addition, an explicit movement mode was built in. It used to be very easy to accidentally move rooms or objects.



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