
Hi all, its my 25th DevLog and the first five monsters are working now including one elite and one boss monster. Camera rotation has been added as well to give players the ability to lookout for traps and unexpected danger.
Skeleton Warrior - a classic melee enemy
Skeleton Archer - shoot cold damage arrows large range
Skeleton Mage - shoot small fire balls mid range
Skeleton Commander (Elite) - heavy melee damage / fire breath (skill)
Undead Knight (Boss) - heavy melee damage / lightning fury (skill) / + ? (ultimate)
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