Dev-Log 23, visual depth, improved animations and weapon effects 04 December 2021
It's my 23rd dev log on Tormentis and the gameplay gets more and more polished. I worked on three big topics during the last days: visual depth, animations and weapon effects.
I added depth to the environment that rooms look like platforms on high pillars on misty rocks. It doesn't look like a flat dungeon anymore. A friend commented on the first attempts as "like in Moria!" Yeah, I'm really happy with the result :-)
The hero animation has already improved and the beeing hit animation is now smoothly integrated into the regular animation flow.
The first weapon effects have been added. In the video you can see the glowing two-handed mace. I am still working on trails when performing certain skills... probably next week ;-)
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