Additional room optics and visual feedbacks
18 September 2021
The last week I finish the promised update V2.3.0 for Heroes and Merchants first before I continued with Tormentis.
I've added the functionality for additonal room optics, so users will be able to decide how their dungeon should look like. Heroes and enemies have now visual feedback when the receive damage.
The video shows a short gameplay demo on rooms with snow optics and red highlighing on receiving damage.
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Feel free to contact me for feedback or ideas :-)