NewsDevLog 36, reworked hero menu and new SFX30 April 2022Development Status Update Q1-2226 March 2022DevLog 35, reworked hero menu and new SFX04 March 2022Tormentis won the AquatikLovesIndies competition28 February 2022DevLog 34, Closed Alpha 1 invitations have been sent out26 February 2022DevLog 33, Closed Alpha 1 starts on February 26th 27th19 February 2022DevLog 32, Closed-Alpha-1 announcement12 February 2022DevLog 31, working towards the Closed-Alpha-1 test05 February 2022Dev-Log 30, new dungeon editor working29 January 2022Dev-Log 29, new UI animations and sound effects system22 January 2022Dev-Log 28, working on the new dungeon editor - revised object placement and capacity system15 January 2022Dev-Log 27, revised dungeon map editor after tester feedback round08 January 2022Dev-Log 26, stats and damage calculation and reworked sounds01 January 2022Dev-Log 25, five monsters implemented and camera rotation added18 December 2021Dev-Log 24, visual depth, improved animations and weapon effects11 December 2021Dev-Log 23, visual depth, improved animations and weapon effects04 December 2021DevLog 22 - lighting, room design and animations27 November 2021DevLog 21 - reworked lighting with shadows, new animation system20 November 2021DevLog 20 - hero UI complete incl. stats, traits, skills and inventory13 November 2021DevLog 19 - skill system preview06 November 2021DevLog 18 - the exciting moment when the loot is revealed30 October 2021DevLog 17 - the exciting moment when the loot is revealed23 October 2021DevLog 16 - improved lighting, added loot system and chests16 October 2021DevLog 15 - elite and boss monsters added, new rooms and hero equipment09 October 2021DevLog 14 - improved lighting, added loot system and chests02 October 2021DevLog 13 - revised UI, new rooms, arrow trap and furnishings25 September 2021DevLog 12 - Additional room optics and visual feedbacks18 September 2021DevLog 11 - Dungeon draft verification11 September 2021DevLog 10 - Client-Server demo and the first spear trap04 September 2021DevLog 9 - Multi-level dungeons and hero equipment28 August 2021DevLog 8 - Revised Inventory - worn equipment shown on hero15 August 2021DevLog 7 - Item Designer - a new tool to configure how items will look at a hero12 August 2021DevLog 6 - First gameplay preview testing room connections, animations, enemy AI02 August 2021DevLog 5 - Revised prototype of the Dungeon Editor17 July 2021DevLog 4 - First prototype of the Stats & Passive Skill Tree03 July 2021DevLog 3 - First prototype of the Auction House26 June 2021DevLog 2 - First prototype of the Inventory System11 June 2021DevLog 1 - First prototype of the Dungeon Editor05 June 2021